Monday, January 2, 2017

Basher


‘Basher’ is predicated at the ever standard Breakout style game and includes a stage editor, so that you can create your individual levels.

The player controls the paddle with their mouse (personal computer) or contact (touchscreen units).

The Primary active component is the ‘energy ball’, which is able to bounce off the facet and top walls. If the ‘power ball’ is neglected through the paddle, and passes during the bottom of the display a lifestyles (‘energy ball’) is misplaced.

Some bricks require one hit to be destroyed, while others require two hits.

One Hit = purple, yellow and blue bricks. Two Hits = black, lime green and orange bricks. Energy ups assist the participant in destroying the bricks or gaining extra lives.

B : Creates a barrier at bottom of the display, that deflects the ‘power ball’. M : Creates 6 Missiles, which spoil the bricks in a single hit. + : Creates an additional lifestyles (‘energy ball’). x2 : Creates a bonus ‘energy ball’ which destroys bricks, but passes thru a barrier if in place. the sport is over whilst either all lives (‘power balls’) have been lost or all 15 levels have been completed.

Native Storage top score and stage selector.

Evolved with Phaser computer and cell HTML 5 framework. (http://phaser.io/)


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