Monday, January 2, 2017

Crimson Hen - Admob, GameCenter


Now the Purple Fowl game for iOS is gaining popularity and you don’t want to be overdue to earn a few $$$. So don’t stay up for any other opportunity and come journey the wave with us.

Beef Up Admob advertisements

Include Report to assist.

The code: It has no Cocos2D or any images API

Simpe native SpriteKit parts

Admob for banner advertisements

iPhone FIVE wide screen enhance

iOS give a boost to on iOS 7+.

Runs on iPhones, iPads.

Strengthen: We Offer improve inside the feedback section. So when you have questions, we’re right here to answer. So permit’s get the new most sensible checklist app code!

Update is LOOSE!

Get this code and start creating wealth!

methods to Setup:

A. Fast Setup

There Is no setup. Simply open the Loopy Hen Escape.xcodeproj and also you shall be on your approach. 1 prerequisite is that you have XCode min model 5.1.1 installed one you mac.

B. Elementary Configuration

1. Open Loopy Fowl Escape.xcodeproj

  • Amendment CFBundleIdentifier “com.iMadeLab.” for your app identify ID (example: com.YouGame.)
2. Open Prefix.pch report
  • Modification admob identification to turn Advertisements: #define PUBLIC_ID on your admob ID for iphone
3. Open Info.plist file
  • Modification CFBundleName: to your app identify
  • Amendment CFBundleIdentifier com.iMadeLab. to your app Package Deal Identifier
FOUR. Open Prefix.pch record
  • Modification Chief Board to your leader board identity
  • Modification #define BEST_SCORE @”BEST_SCORE” to your outline for keep easiest ranking for consumer.
  • Modification DEVICE_TEST GAD_SIMULATOR_ID addtion identity instrument for take a look at advertisements admob
  • Modification #outline SCORE_OVER @”SCORE_OVER” for your outline for retailer score recreation over
FIVE. Open MyScene.m record
  • Change history color:

    _skyColor = [SKColor colorWithRed:113.0/255.0 green:197.0/255.0 blue:207.0/255.0 alpha:1.0];

  • Amendment runner historical past

    SKTexture* groundTexture1 = SKTexture textureWithImageNamed:@”background”;

    groundTexture1.filteringMode = SKTextureFilteringNearest;.
  • Amendment Quantity block win display on -(void)showBlock . See int numBlock = (arc4random() % THREE) + 3; Change THREE for your quantity
  • Modification symbol block

    see blockTexture = SKTexture textureWithImageNamed:@”block”;

    and change via name block identify in imageasset
6. Open CrazyBird.m document
  • Change or add more symbol chicken for action fly

    SKTexture* birdTexture1 = SKTexture textureWithImageNamed:@”bird_0”;

    birdTexture1.filteringMode = SKTextureFilteringNearest;

    SKTexture* birdTexture2 = SKTexture textureWithImageNamed:@”bird_1”;

    birdTexture2.filteringMode = SKTextureFilteringNearest;

    SKAction* flap = SKAction repeatActionForever:SKAction animateWithTextures:@birdTexture1, birdTexture2 timePerFrame:0.2;

    timePerFrame:0.2: time extend foreach image bird
7. Open GameOverScene.m record
  • Modification or upload image to percentage textual content, symbol to social community through line beneath

    NSString *caption = @” some thing text will share here”;

    NSArray *activityItems = @caption;
8. That’s All And Done

C. Able Submit To Appstore


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