
that is a whole Fifteen-like puzzle game. As you probably already realize, Fifteen is a tile based game where those are positioned randomly over a square board.
The player’s purpose is to revive the preliminary configuration shifting the tiles next to the empty cellular telephone.
Game supply code is totally commented and provides to the programmer the opportunity to configure a lot of sides, comparable to:
- The board’s measurement, not only in phrases of width and top pixels, but additionally the selection of rows and columns, giving the chance to create new difficult video games. - The historical past image of the board. - the texture symbol used to create sub-areas for tiles. - Color and alpha values for both board and tiles. - Board shadow to acquire very spectacular results. - Quantity labels on each tile, with custom font and colour. - Animations duration. - Callbacks for every sport experience (Board solved, tile touches, tile swipes and others).
Every setting is established to be carried out anytime through the play. I introduced also a few helpful helper purposes to manipulate images, so it turns into very easy, for instance, to resize the tile’s texture and align it to the board width or top.
Sport makes use of iOS storyboards and consists of views and it's focused for both iPhone and iPad with vintage and retina displays.
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