Monday, January 2, 2017

Macaco Jump Platformer Sport for iOS - GameCenter


THE ENTIRE source for the “Macao Jump” sport with three ranges, three differing kinds of Commercials, GameCenter integration and push notifications (with parse.com).

This app come with a Documentation with this step:
  1. Description
  2. App construction
  3. Create levels from plist
  4. Load History PNG
  5. ADVERT integration: iAd, RevMob, AdBuddiz
  6. Push notification
  7. Game Center integration
  8. Take A Look At App on simulator

Through this utility you'll have the option to easily create your individual “Bounce App” . Download from App Retailer, it’s loose : https://itunes.apple.com/us/app/macaco-leap/id858551829?l=it&ls=1&mt=8

Create a jumping platformer sport for the iPhone, by customizing the graphics of the sport and updating the IDs of the exterior services and products reminiscent of Ad and push notifications.

that is the complete supply of the preferred “Macaco Bounce” sport. In the game, you progress the nature through tilting your phone (accelerometer based control), going upper via amassing fruits and leaping on boxes (some are fragile, so be careful!).

The Sport incorporates 3 ranges , the primary is already unlocked at the same time as the opposite two are unlocked by way of scoring points:
  1. Level 0 unlocked
  2. Degree 1 3000 Fruits points
  3. Stage 2 10000 Fruits points

The App publishes ratings on the Sport Middle, divided into 4 leaderboards, THREE ranges of play and one for the full fruit harvest for the game consultation.

in addition, Push notifications managed by Parse and 3 different types of Ad are built-in:
  1. Apple iAd banner at the bottom of the app
  2. Ad RevMob banner full screen
  3. Advert AdBuddiz banner full screen
methods to create ranges from .PLIST: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.ZERO.dtd"> <plist version="1.0"> <dict> <key>EndY</key> <real>14200</actual> <key>Fruits</key> <dict> <key>Patterns</key> <dict> <key>Pass</key> <array> <dict> <key>x</key> <integer>0</integer> <key>y</key> <integer>0</integer> <key>type</key> <integer>1</integer> </dict> <dict> <key>x</key> <integer>-60</integer> <key>y</key> <integer>ZERO</integer> <key>type</key> <integer>ZERO</integer> </dict> <dict> <key>x</key> <integer>0</integer> <key>y</key> <integer>60</integer> <key>type</key> <integer>0</integer> </dict> <dict> <key>x</key> <integer>60</integer> <key>y</key> <integer>ZERO</integer> <key>kind</key> <integer>ZERO</integer> </dict> <dict> <key>x</key> <integer>ZERO</integer> <key>y</key> <integer>-60</integer> <key>kind</key> <integer>ZERO</integer> </dict> </array> <key>DoubleLineLeft</key> <array> <dict> <key>x</key> <integer>0</integer> <key>y</key> <integer>ZERO</integer> <key>kind</key> <integer>ZERO</integer> </dict> <dict> <key>x</key> <integer>60</integer> <key>y</key> <integer>0</integer> <key>type</key> <integer>ZERO</integer> </dict> <dict> <key>x</key> <integer>ZERO</integer> <key>y</key> <integer>70</integer> <key>kind</key> <integer>ZERO</integer> </dict> <dict> <key>x</key> <integer>60</integer> <key>y</key> <integer>70</integer> <key>type</key> <integer>0</integer> </dict> <dict> <key>x</key> <integer>ZERO</integer> <key>y</key> <integer>A HUNDRED AND FORTY</integer> <key>sort</key> <integer>0</integer> </dict> <dict> <key>x</key> <integer>60</integer> <key>y</key> <integer>ONE HUNDRED FORTY</integer> <key>type</key> <integer>0</integer> </dict> <dict> <key>x</key> <integer>0</integer> <key>y</key> <integer>210</integer> <key>type</key> <integer>0</integer> </dict> <dict> <key>x</key> <integer>60</integer> <key>y</key> <integer>210</integer> <key>sort</key> <integer>0</integer> </dict> ......
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