Monday, January 2, 2017

Mobile Pet - Somewhat Friend To Your Pocket - iOS 10 and Rapid 3 in a position


Updated for iOS10 and Rapid 3​! Now supports Fyber! Proof: One reskin has already been featured through Apple 619 instances in 122 international locations! See details underneath. The app template of the year has arrived. “Cell Pet” is the only complete, totally monetized and iOS10 able “virtual puppy” source code at the market. Take motion now and be among the first ones who reskin “Cell Pet” prior to too many reskinners do it ahead of you! Watch video here: https://player.vimeo.com/video/148340094 Meet “Cell Pet”, your new digital pet source code! Your puppy is looking forward to you to dress, feed, train, blank and take care of him! look after your lovable little loved one and feature fun playing over a dozen of fun mini video games! Watch video here: https://player.vimeo.com/video/148340493 Give your puppy lovable seems to be and share his perfect moments along with your friends. “Mobile Pet” is the entire fun of proudly owning a pet proper to your palms. Are you prepared to reskin your personal “Mobile Pet”? Here Is our favourite reskin of “Cellular Puppy” so far: \\ Download “HoJu” from the App Retailer now from right here. One reskin has already been featured by Apple!  \\ Download “Fofo – A Child Bigfoot” from the App Retailer now from here.

Options

Listed Here Are just a few features:

  • take care of your lovely little puppy
  • stay him glad and healthy
  • if he’s hungry give him crunchy food; if he’s tired put him to sleep
  • choose between many trendy outfits
  • organise his rooms to become the most productive interior clothier
  • and lots of more

Checkmark_zpssilmvugkMINI VIDEO GAMES HAVE A GOOD TIME and keep your customers coming back with exciting mini video games. Customers can earn coins to shop for items and meals for puppy!

 

  • Colour Problem – Strengthen your color vision
  • Pop Me – Blast as many characters as you'll
  • Whack Till You'll Be Able To – Tap the popping pets
  • Team Them – How good are you at grouping issues?
  • Flappy Puppy – Avoid the pipes, fly as a ways as you'll
  • Gatherer – It's Important To accumulate all of them
  • Slide To Me – Slide and hit others
  • Find the Pair – Reinforce your reminiscence, to find the pairs
  • Throw the Ball – Slam-dunk to score
  • Cloud Avoiding – Assist your pet parachute his approach through clouds
  • One Color – Faucet in your pets till all of them change into the same color
  • Sky Diving – Fly to collect coins and don’t hit the clouds
  • Stability the Ball – How lengthy are you able to balance the ball?

\\STORE at the end of the day it’s all about how neatly you'll be able to monetise your app. “Mobile Pet” has a built in Virtual Forex system with 8 In App Purchases:

  • 6 coin packs
  • double profit (mini video games will supply 2x extra cash)
  • cast off commercials

\\MOST SENSIBLE ADVERT NETWORKS \\ Monetise non-paying users with commercials. we have integrated THREE leading ad networks to serve you the most efficient commercials:

  • AdMob Banner – most sensible banner within the complete recreation
  • Chartboost Interstitials / Rewarded Video Ads – full screen commercials with Commercials Frequency function
  • Supersonic Interstitials / Rewarded Video Ads – complete screen advertisements with Advertisements frequency characteristic
  • Supersonic Be Offering Wall – Let customers choose between an inventory of offers
  • Fyber Interstitials / Rewarded Video Ads – complete reveal commercials with Advertisements frequency characteristic

\\“MOBILE PET” IS SOCIAL THE BEST WAY TO make your app cross viral? Make it social. “Cellular Puppy” is “social on steroids” :) Being social is significant! we have now added as many social components to “Cell Puppy” as you'll be able to believe. Sharing is always one tap away! Here’s a breakdown of the superior features that make “Cell Pet” social:

  • Take an image – snap your present state of your puppy and proportion it along with your network
  • Recreation Center Leaderboard – rank, challenge and proportion your absolute best ranking
  • Rating Gadget – sensible ranking powered via iRate, get those FIVE famous person ranking at the App Store today
  • Get ONE HUNDRED cash – Users get cash if they like your Facebook web page
  • Get ONE HUNDRED cash – Users get coins if they observe you on Twitter
  • Share Panel – percentage your best possible score in mini games
  • Local push notifications – alert customers to return back and play
  • Extra video games – permit users take a look and download your other video games

\\CONSTRUCTED WITH THE MOST EFFICIENT GEAR \\ We at Rebeloper show pride to paintings with the best gear within the trade. we all know that you simply be expecting perfection from us so we now have selected to construct “Mobile Puppy” with the top notch generation available in the market:

  • Coded in Cocos2D with SpriteBuilder – the best engine for iOS indie video games
  • Written in Speedy 2.0 – the most efficient programming language for iOS up to date to 2.0
  • iOS10 ready – embracing the power of the newest and best OS on mobile
  • SIXTY FOUR bit supported – at all times as much as date with Apple’s necessities
  • iPhone7 and iPhone7 Plus able – stunning on all units

\\IMAGES “Cell Puppy” is a visually super packed supply code. Your reskin design will promote your game just by users looking at it. There are so much of images to be modified. Being that stated we are right here to help you out :) Just upload the “Reskin & Launch Services And Products” on your purchase and we’ll supply you with the most efficient reskin for your subject matter / thought. we could even make a choice one theme for you. Rest confident that the Sellmyapp Reskin Staff will ship you the best layout you can imagine. for your information here are the photographs that wish to be reskined in “Cell Puppy”: \\ \\ADDICTING GAMEPLAY “Mobile Pet” is the best virtual pet supply code at the market. What are you waiting for? Get yours as of late! \\Got a question? Ask it in the Feedback segment. We solution each and every and every question in less than 24 hours, however mostly inside 3 hours (if we’re now not asleep). Consumer happiness is our #1 precedence. And of course, we offer a 14 days a refund guarantee. \\

Latest Update

THREE.0.2 – (20.10.2016) – CRUCIAL

  • Mounted “Going to Settings” now not operating in iOS10 (Information modified: Info.plist – removed ‘prefs’ URL Kind; RootViewControllerInterface.h; RootViewControllerInterface.m; Options.swift)

3.0.1 – (16.09.2016) – VITAL

  • Mounted iCloud issue: user used to be compelled to sign in into iCloud to use the app. Now the consumer would possibly select to sign in into iCloud. (Recordsdata modified: RootViewVontrollerInterface.m -> traces 327 – 361)
  • Up To Date Chartboost, AdMob frameworks
  • Delivered new component to Info.plist: Privacy – Bluetooth Peripheral Utilization Description, Privateness – Calendars Usage Description

3.0.0 – (21.09.2016)

• Updated to iOS 10 and Quick 3 – this version will run most effective in Xcode EIGHT+

2.6.0 – (08.06.2016) – CRUCIAL

  • Up To Date iCloud functions from ‘fetchRecordWithID:’ to not use the recordID and use ‘performQuery’ instead (document changed: RootViewControllerInterface.m)
  • Brought enhance for user to sign in later to iCloud (information changed: Choices.ccb,Choices.m, Localizable.strings, AppDelegate.m, RootViewControllerInterface.m, Info.plist) ESSENTIAL: TOP CHANGES HAVE BEEN MADE !!! YOU'RE GOING TO NEED TO GET STARTED YOUR UPDATE WITH THIS RE-CREATION !!!

2.5.0 – (14.05.2016) – CRITICAL

  • Introduced iCloud enhance to ensure restoring of the user procedure and to bypass rejection from the Apple Assessment Group on account of Tenet 10.6: Your app uses middleman currency to buy pieces that function as non-consumable merchandise however doesn't include a repair mechanism. Customers restore transactions to take care of access to content that they’ve already bought. SEE THE “THE BEST WAY TO Set Up iCloud” PDF TO SET UP YOUR CODE – (recordsdata modified: AppDelegate.m, MainScene.swift, RootViewControllerInterface.h/m; added recordsdata: MobilePet.entitlements, CloudKit.framework)

2.FOUR.11 – (14.12.2015) – NOT OBLIGATORY

  • Brought Fyber (information modified: GameData.plist, RebeloperKitMini.swift, AppDelegate.m, MainScene.swift – line 4608, Info.plist, Bridging-Header.h – strains 60,SIXTY ONE ; delivered files: fyber-sdk-lib, FyberCocos2dHelper.h/.m, CoreLocation.framework and MediaPlayer.framework) — Now you'll be able to choose to display the Fyber Offer Wall, the Fyber Rewarded Video or an easy Fyber Interstitial.

2.FOUR.10 – (13.12.2015) – CRITICAL

  • Fixed abnormal crash when tapping near the pet while it is in poor health (modified record identify from MykooMouth010.ccb to MyKooMouth010.ccb (notice the capital “K” !! ) in Finder at MobilePet.spritebuilder / Source / Tools / Published0iOS / MyScenes / MyKoo) ; to patch your 2.FOUR.9 project merely rename the MykooMouth010.ccb to MyKooMouth010.ccb file on the designated region or in SpriteBuilder 1. Blank Cache (File / Blank Cache) 2. Put Up (File / Submit)

2.4.NINE – (10.11.2015) – IMPORTANT

  • Mounted Eye colour #4 factor (document modified: Wardrobe.swift – line 1890)

2.4.8 – (02.11.2015) – OPTIONAL

  • Updated SupersonicAds (6.3.FOUR) (framework modified: RebeloperKitMini/ThirdPartyLibsAndFrameworks/Supersonic.framework)
  • Up To Date Google AdMob SDK (7.5.2) (framework modified: RebeloperKitMini/ThirdPartyLibsAndFrameworks/AdMob/GoogleMobileAds.framework)
  • Up To Date Chartboost SDK (6.0.1) (framework changed: RebeloperKitMini/ThirdPartyLibsAndFrameworks/Charboost.framework; files modified: AppDelegate.m – line FORTY EIGHT, Bridging-Header.h – line 26)
  • Fastened measurement of Meals/FoodsElementButtonBuy.png (modified measurement from 360×192 to 320×192)

2.4.7 – (13.10.2015) – CRITICAL

  • Up To Date Supersonic Advertisements SDK to v.6.3.2. (framework changed: RebeloperKitMini/ThirdPartyLibsAndFrameworks/Supersonic.framework)
  • Allowed arbitrary lots for Supersonic Commercials (explanation: In iOS9 Apple has added in controls around ‘ATS’. So As to make sure un-interrupted fortify for Supersonic Ad delivery across all Mediation Networks, it used to be essential to make the following adjustments in your info.plist: 1. Add in a dictionary known as ‘NSAppTransportSecurity’. Ensure That you upload this dictionary on the ‘Most Sensible Level Key’. 2. Inside this dictionary, add a Boolean known as ‘NSAllowsArbitraryLoads’ and set it to SURE.) – Details right here: http://developers.supersonic.com/hc/en-us/articles/201328522-Getting-Started-with-the-Supersonic-iOS-SDK#step1

2.4.6 – (12.10.2015) – IMPORTANT

  • Fixed crash in Primary Scene when tapping at the “Next Room” button (record changed: MainScene.swift, brought line 608-609 )

2.FOUR.FIVE – (08.10.2015) – VITAL

  • Mounted Typo For Toilet title in Localizable.strings (Base) line 154
  • Fixed uncommon case of crash in Bathroom (report modified: MainScene.swift)

2.FOUR.4 – (05.10.2015) – CRITICAL

  • fixed pet waking up after a certain quantity of time is app was unlikely to background (document changed: AppDelegate.m)
  • mounted time labels in some mini games (information changed: CollectingKooGameplay.swift, WhackKooGameplay.swift)
  • mounted crash when trying to proportion on iPad (document changed: RootViewControllerInterface.m)

2.FOUR.3 – (30.09.2015) – VERY IMPORTANT

  • fixed rest room sponge timer issues (file changed: CCDragSpriteSponge.m)

2.4.2 – (30.09.2015) – CRUCIAL

  • mounted uncommon case whilst pet remained in the air when starting to play major scene recreation

2.4.1 – (28.09.2015) – IMPORTANT

  • delivered more feelings
  • put back “get more coins” button
  • fixed ears, hats and neck items now not playced correctly (image edits only)
  • brought MyKooElementsPositions.psd as a reference for designers
  • introduced bubbles to the sponge

2.4.0 – (24.09.2015) – VERY IMPORTANT

  • advanced localization
  • minor bug fixes and improvements

2.THREE.0 – (23.09.2015) – CRITICAL

  • mounted worm while the puppy stopped within the air randomly (whilst taking part in Primary Scene recreation: Trampoline)
  • modified all photographs to new layout
  • minor bug fixes and enhancements

2.2.0 – (21.09.2015) – IMPORTANT

  • introduced extended localisation
  • modified identify from “MyKoo” to “Cellular Puppy”

2.1.0 – (17.09.2015) – CRITICAL

  • introduced fundamental localisation

2.0.0 – (09.09.2015) – ESSENTIAL

  • Up To Date to iOS9

1.7.0 – (30.08.2015) – NON-COMPULSORY

  • Brought SkyKoo mini recreation

1.6.2 – (25.08.2015) – CRITICAL

  • Fastened track not beginning after SupersonicAds (Rewarded Video)
  • Typo fixes

1.6.1 – (24.08.2015) – NOT OBLIGATORY

  • Added SupersonicAds (6.THREE.0) including Offer Wall
  • Up To Date Google AdMob SDK (7.4.1)
  • Updated Chartboost SDK (5.FIVE.THREE)

1.6.0 – (24.08.2015) – NOT OBLIGATORY

  • Brought Pause Panel (and capability) to all Mini Games’ Gameplay
  • Modified Icons and Default photographs to more brand new ones
  • Brought ColorKoo mini recreation

1.FIVE.1 – (05.08.2015) – ESSENTIAL

  • Mounted “Replay” button on Mini Games Sport Over scene for Cloud Koo (document changed: GameOver.swift)
  • Put Fingers prior to Garments (file modified: MainScene.swift)
  • Moved Ft down slightly (information modified: MainScene.swift, Wardrobe.swift)

1.5.0 – (29.07.2015) – VITAL

  • Removed Kamcord
  • Introduced Share button (with screenshot) to the game Over scene of Mini Video Games
  • Added rooms starting colors variables to SetMeUp2.swift
  • Now Ball sport in Recreation Room will also be played at the first actual release
  • Introduced CloudKoo mini sport

1.4.15 – (20.07.2015) – VERY IMPORTANT

  • fastened power/starvation/love bars rising too much exceeding their customary size  (files changed: Closet.swift, FoodDrinks.swift, FoodFruits.swift, FoodMeals.swift, FoodMenu.swift, FoodSushis.swift, FoodSweets.swift, FoodWeggies.swift, MainScene.swift, Menu.swift, Potions.swift, Wardrobe.swift)

1.4.14 – (18.07.2015) – OPTIONAL

  • fastened a topic whilst the “gifted” coin out is not displayed correctly whilst sharing (file changed: MyPopupCoins.swift)
  • Moved the “Coins Earned” label in the Mini Games Game Over scene to 88% on the X axis
  • fastened ball falling above the ground in the Main Scene Sport

1.FOUR.13 – (17.07.2015) – NON-COMPULSORY

  • fixed an issue when tapping on the “Show a video ad for cash” button was tapped and if no video used to be available from Chartboost not anything might occur. Now an alert is proven with the text: “Sorry, no video to be had for now.“ (document changed: RebeloperKitMini.swift)

1.FOUR.12 – (04.07.2015) – NON-COMPULSORY

  • mounted a subject matter when unlocking Floor#2 the cash weren’t mechanically deducted from the cash label (file changed: ClosetMainFloorMenu.swift)

1.FOUR.11 – (30.06.2015) – ESSENTIAL

  • moved MyKoo title and location variables to SetMeUp02.swift (files changed: SetMeUp02.swift, YourKoo.swift)
  • fastened trojan horse when MyKoo began speaking whilst in reality was once sleeping (modified document: MainScene.swift)

1.FOUR.10 – (28.06.2015) – ESSENTIAL

  • mounted Energy button (in Major Scene) tapped goes to rest room (report changed: MainScene.swift)
  • mounted Stage stat going up insects (files modified: Settings.swift, RebeloperKitMini.swift, Closet.swift, FoodDrinks.swift, FoodFruits.swift, FoodMeals.swift, FoodSushis.swift, FoodSweets.swift, FoodVeggies.swift, Potions.swift, Wardrobe.swift)

1.FOUR.NINE – (27.06.2015) – CRUCIAL

  • mounted Ear #2 no longer appearing on main scene (record changed: MainScene.swift )

1.FOUR.EIGHT – (23.06.2015) – VERY IMPORTANT

  • fixed typo in WallTile nr.FIVE (information modified: Closet.swift, MainScene.swift)
  • fastened countdown timer from 9 to 59 in Sorting Mini Sport (report modified: SortingKooGameplay.swift)
  • mounted crash whilst equipping wall nr.EIGHT (document changed: RebeloperKitMiniStoreAssets.m) ESSENTIAL: you need to delete your app from devise/simulator, Clean than Construct & Run to make the adjustments take effect!

1.FOUR.7 – (18.06.2015) – VITAL

  • fastened Icon path names in Info.plist

1.FOUR.6 – (17.06.2015) – VERY IMPORTANT

  • fastened FaceDeco Thumbnail #8

1.FOUR.FIVE – (17.06.2015) – ESSENTIAL

  • fixed Eyelashes #4 no longer appearing

1.4.4 – (16.06.2015) – NOT OBLIGATORY

  • moved first startup stats to SetMeUp01.h (files changed: SetMeUp01.h, AppDelegate.m)

1.4.3 – (11.06.2015) – ESSENTIAL

  • delivered myKooStartingColor to Setup02.swift to make the staring color of MyKoo simple to set
  • fastened gray color now not operating for rugs

1.FOUR.2 – (09.06.2015) – ESSENTIAL

  • fastened Ears #2 now not appearing

1.4.1 – (08.06.2015) – IMPORTANT

  • fastened Ears menu no longer disappearing
  • added song credit / copyright notice to Choices display
  • simplified code in a few recordsdata
  • tweaked MyKoo talking logic
  • removed more ProgressHUD popups
  • delivered lacking tap sounds to some buttons
  • stopped track whilst looking at video advert; start song while video advert is over

1.4.0 – (06.06.2015) – CRUCIAL

  • tweak item/garments stage and costs
  • delivered Setup folder
  • delivered sounds
  • delivered sounds for native notification
  • brought mouth animations
  • removed progressHUD
  • delivered next stage accomplished popup
  • introduced reward box
  • introduced Game Middle
  • fixed Bridging-header not discovered
  • brought AdMob
  • delivered extra walls, flooring, wall decos, floor decos
  • fixed not to eat medication whilst not in poor health
  • added neck clothes
  • brought Facebook and Twitter to buy (like for cash)
  • moved IDENTIFICATION card to Menu
  • fastened ball falling beneath ground on iPhone4
  • mounted 9th row big name quantity hat
  • moved mustache under the nostril
  • many different small fixes and improvements

1.3.1 – (31.05.2015) – ESSENTIAL

  • fixed bug whilst fiddling with the ball a lot can build up level indefinitely

1.3.0 – (30.05.2015) – VERY IMPORTANT

  • added the entire Mustaches, Feet, Fingers, Glasses, Hairs, Hats
  • delivered native notifications
  • tweaked stats
  • added Your Koo (IDENTITY Card)
  • enabled Chartboost ads
  • many small fixes

1.2.0 – (27.05.2015) – ESSENTIAL

  • added free up/purchase/equip machine
  • delivered all of the rugs
  • organized recordsdata into folders

1.1.0 – (22.05.2015) – CRITICAL

  • brought screenshot percentage
  • brought rope, trampoline games
  • progressed ball recreation
  • added instructional
  • added percentage
  • introduced options
  • fastened issue with primary personality being grimy all the time
  • MyKoo now gets sick after a while
  • added right kind Mini Video Games Icons
  • many small improvements and fixes
  • got to work on liberate/buy/equip gadget for room items

1.0.0 – (18.05.2015)

  • Preliminary Release

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